I am a 3D designer. I design
booths for cons and fairs, creating intricate and large displays that are really complex and require a lot of fine work.
Anacquaintance contacted me to see if I was interested in working for him. He owns a gaming company, and needed someone who can design environments. He knew my booth work and thought I’d be a great fit.
I’d designed environments for some mobile games, but this was far more ambitious than anything I’d done before. I got in touch with the head developer and worked with him to discern what they needed in terms of art design and poly count.
So of course I design the environments meticulously, being very careful of
the polygon count because they are using a game engine which cannot support too
high a polygon count. And I do good work, the head Dev was very pleased. The client who hired me, however, was not.
don’t like those environments you made.
not? The head dev seemed to love them.
are too blocky. I can see edges and some of the textures are not very sharp.
did what I could for the engine you guys are using. Anything more detailed than
that and the game would be stuttering and the engine couldn’t take the load.
I wanted it to look like it looks like those booths that you designed!
every single one of those takes at least two hours to render, some as many as five. The game needs to be rendered in real time.
I’m not paying you the full amount we agreed on. I wanted something
and you’re refusing to give it to me.
He ended up paying full price when I called the
head developer and informed him of the situation and he chewed him out over it.
I still do design work for them, but I only communicate with the head developer